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Wiki cut The subject of this article has been cut.The subject matter of this article was removed from the final version of an official / canonical source.

The Catman is an enemy left in the game code of Serious Sam: The First Encounter and the files of Serious Sam Early Build. While it has been removed from the final version of the game, it does appear as a functioning enemy in Serious Sam Classics: Revolution.

Overview[]

The Catman was a humanoid cat-like creature equipped with a gun. There were to be at least 3 variants: the Soldier, General, and Rogue.

Of note is that, compared to other scrapped enemies, the Catman has very basic coding; it has the minimum amount of code required for it to work and nothing more. It does not even have a proper score listing. Only one of the 3 variants has code. This suggests that the Catman was scrapped soon after it was designed. However, it does have a listing in the code that deals with projectiles, while other, more complex, enemies, such as the Driving Robot, do not.

Behavior and skills[]

The Catman's only attack was to fire a projectile at the target. This attack was very weak and dealt minimal damage. It had no melee attack.

The Catman, among many other enemies that were scheduled to appear in The First Encounter, was ultimately scrapped from the game.

Trivia[]

  • The Catman used the same projectile model as the Scythian Witch-Harpy.
  • The Catman was the first enemy created for In the Flesh.
  • Also in "In The Flesh" Catman could ride a horse, but later because the horse was removed, Catman lost this ability.

Gallery[]

List of appearances[]

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