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This subject appears in Serious Sam 2. 

Wiki spoiler This article contains spoilers. Read at your own risk!

 
"Fine...we shall settle this the old way."
―Cecil[src]
 

Cecil is the fifth boss of Serious Sam 2, as well as the boss of the planet Ellenier.

Overview[]

Cecil is a large purple dragon who was assigned by Mental to guard the Medallion. He was also responsible for taking the taxes from the village in Greendale and for kidnapping the princess.

When Sam arrived to rescue the princess, Cecil wanted to give her back, while Sam wanted Cecil to keep her, so, they had a bet: whoever loses in a battle, will keep the princess. Cecil lost, and threatened that he'll jump off the floating rock if Sam approached, and then made a deal with him to exchange the medallion for the princess.

Behavior and skills[]

Cecil will only fly back and forward, trying to spit fireballs or breath fire on the player. If the player gets too close to him, they will be damaged by his melee attack. He is very resistant to the player's regular weapons, and can't be hit easily, because he can fly at very high speeds. To kill him, the player has to collect bows for the ballistas.

Tactics[]

  • Make sure the ballistas don't get destroyed; otherwise, only the Clawdovic and RAPTOR Sniper Rifle might help.
  • The player should be sure to grab Serious Jump every now and then; they'll need it all the time. The player should also make sure the ballista's aren't damaged, because if they are destroyed, they will have to kill Cecil with their conventional weapons, which can take a very long time due to his very high health. When using a ballista, the player should try and hit Cecil when he's close to them, but not too close, or when the player will think he'll not move up or down.
  • Avoid his fireballs and breaths of fire by sidestepping or jumping.
  • The player should make sure they have enough bows before entering a ballista.
  • Sometimes he may knock the player off (and into nothingness) when they are jumping. Try to avoid his blows or only jump when he is further away.

Powers and abilities[]

  • Incredible Durability and Endurance: Cecil was incredibly impervious, boasting an extremely high amount of hitpoints and being highly vulnerable only to the ballista. Any other weapon would prove highly ineffective.
  • Pyromancy and Magic: Cecil had the ability to breathe fire and spit fireballs at his foe.
  • Flight: As a winged dragon, Cecil enjoyed the ability to fly around the sky.
  • Immense Speed: Cecil was able to fly past Sam easily and quickly while breathing fire on him, making him harder to hit than most other flying enemies.

Trivia[]

List of appearances[]

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