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"The doorman should wear a suit!"
Sam Stone[src]
 

The Common Aludran Reptiloid is a medium-sized, four-handed bipedal reptilian creature that has agreed to work for Mental, in exchange for magical powers. They appear in several games in the Serious Sam series.

OverviewEdit

In early levels of The First Encounter, it spawns a short distance away from the player, while as the game progresses, it spawns far away, such as on top of pillars, columns, roofs, and so on, to snipe the player.

They are more mobile in The First Encounter, compared to The Second Encounter, where they are usually stationary.

OccurrenceEdit

Reptiloids start out from the Valley of the Kings, where they are rather uncommon enemies, but in the following levels, more and more of them appear, until they become common. There are lots of Common Aludran Reptiloids in The Second Encounter as well, from the first level to the final level. Most of them appear at long distances and are usually located on rooftops, ledges, pillars and other elevated places.

In Serious Sam 3: BFE, the Aludran Reptiloid only appears in the Jewel of the Nile DLC, where they spawn on top of buildings or ledges.

NETRISCA informationEdit

Serious Sam 3: BFEEdit

"This primitive race from the Aludran system in the constellation of Canis Major has agreed to fight for Mental in exchange for the spell-casting powers he gave them. Originating from a strange hexapodal branch of reptiles, this race has evolved to have four arms. The reptilian origins provided them with protective scales which come very useful in a firefight. They cast magical homing fireballs from their hands, but note that you can shoot those down mid-air."

AttacksEdit

The Common Aludran Reptiloid has two attacks: conjuring a magic energy ball that will home in on the player, and punching the player at close range. The homing energy ball will try to hit the player, and if it misses, it will turn around and try again. This projectile is destructible and will not be destroyed upon impacting with a surface or wall, unlike the fireballs tossed by Fiendian Reptiloid Demons. The Common Aludran Reptiloid will deliver a powerful punch to the player if they get too close to it. In Serious Sam 3: BFE, the Reptiloid will stomp on Sam with one of its feet.

TacticsEdit

Serious Sam 1Edit

  • The minigun and lasergun are good weapons against a group of Reptiloids, as not only do these guns kill them relatively quickly but also help to shoot down fireballs as well.
  • The rocket launcher is also a good weapon for destroying Reptiloids from close-to-middle range. It's not much reliable for longer distances, as the rocket may impact with the projectile instead. This has a smaller chance of happening, usually for closer distances.
  • The MK III Grenade Launcher is a strong weapon to use against the Reptiloid; 3 or so grenades will kill it, though this depends on accuracy and your distance from the Reptiloid. As it requires precision to aim far with grenades, it is recommended to fire grenades at them from medium to close range.
  • The RAPTOR Sniper Rifle can dispatch a few Reptiloids easily, as 3 shots (2 shots in SSHD) are enough to bring them down.
  • The SBC Cannon can be used as a last resort against this enemy, but it is not recommended.
  • With other enemies, common Aludran Reptiloids should be high-priority targets, at least on higher difficulties, as its projectiles can become dangerous if left unchecked. This is especially the case if rapid-fire weapons have not been obtained yet.

Serious Sam 3: BFEEdit

  • The RAPTOR Sniper Rifle is an excellent weapon to use against a Reptiloid, as it has a fairly high rate of fire and does a lot of damage against it per hit. Three or so shots should be enough to kill it.
  • Reptiloids are slow and even usually stationary when located in elevated places. Thus a rocket launcher is a viable alternative for killing them. Note that reptiloid's projectiles can destroy rockets so more than 3 may be needed.
  • The M29 Infantry Assault Rifle and XL2 Lasergun also work well against the Reptiloid. They not only can do a good amount of damage to a Reptiloid quickly, they can also destroy the Reptiloid's projectiles right or soon after they're tossed by a Reptiloid.
  • A Reptiloid's projectiles can be dodged by simply strafing left or right.
  • If a Reptiloid projectile is dodged, it will often try and hit the player again. It's best to turn around and destroy it as soon as it's avoided, or else the player may be in for a nasty surprise a few seconds later.
  • When paired with other enemies, the Reptiloid should be one of the first enemies killed. It's easy to lose track of its projectiles in a heated firefight, which can lead to deadly consequences later on. It's best to eliminate a Reptiloid as soon as possible so that you no longer need to keep track of the green balls it's shooting while dealing with other things.
  • When a situation requires to use rapid-fire weapons, Reptiloids should be medium-priority targets as rapid fire weapons can shoot down projectiles with ease.

Serious Sam: Next EncounterEdit

  • The Common Reptiloid isn't as dangerous as he first looks. His green orbs are easy to dodge, and aren't as damaging as his big brother, the Highlander Aludran Reptiloid.
  • Zoomed-in RAPTOR Sniper Rifle shots are very effective against him, as one shot will kill a Common Reptiloid.
  • If the player has to fight a Common Reptiloid close up, the double-barreled shotgun works very well against him. A point-blank shot is about as powerful as a rocket and lacks the rocket's splash damage. It takes about three shots to down a Common Reptiloid.
  • Long-range Common Reptiloids can be taken down with a barrage of rockets if the player lacks a RAPTOR Sniper Rifle. About four should be enough to kill it.

GalleryEdit

Serious Sam 1 and HDEdit

Serious Sam 3: BFEEdit

Serious Sam: Next EncounterEdit

See alsoEdit