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Croteam
Croteamlogo
Year Founded

1993


Croteam is a video game development company that created the Serious Sam series. As of 2012, they are still making games for it.

OverviewEdit

Croteam is a relatively small video game development company based in Zagreb, the capital of Croatia. They are known for creating the Serious Sam series of video games. They have also developed the Serious Engine, the engine powering the games. Originally, they were interested in having their engine licensed to other developers, but this appears to have stopped in recent years.

Because of their size, Croteam has sometimes had to rely on outside contractors to create content for their games. One of them is Stjepan Sejic, who created the high poly models for Serious Sam HD and designed almost all of the enemies in Serious Sam 3: BFE.

HistoryEdit

Croteam was founded in 1993. They originally started out developing games on the Amiga computer system. Their last Amiga game, Football Glory, was well-received across Europe.

In 1996, they began development on their own first person shooter, In the Flesh. They decided to make their own engine, as licensing one, such as the Quake 1 engine, would cost too much. They continued development of the game for several years and suffered setbacks because some members of their development team were conscripted into the Croatian military.

Sometime in 1998, one of the developers dreamed of a new name for their game; Serious Sam. When the developer told others about the name, they agreed that it was a good name and changed In The Flesh's name to Serious Sam Development continued.

In 2000, they released a beta test of Serious Sam: The First Encounter in order to see how well their game would work on various computer configurations they couldn't get ahold of at the time. Thanks to being mentioned on certain popular PC Gaming websites, the beta test became a hit, and soon afterwards, a publishing company Gathering of Developers, signed them on.

In early 2001, Serious Sam: The First Encounter was released on the market at a very pricy $20. Critics praised its gameplay and it's price. Soon after, they began development on an expansion pack that.

With The First Encounter and The Second Encounter done, Croteam turned it's focus towards developing on the Xbox. They began porting the First Encounter and The Second Encounter to the Xbox, but added some console-friendly elements to the game, such as life system, a score combo system, and used the extra time to improve some of the original game's graphics, most notably the weapons. On November 10th, 2002m they released Serious Sam: Xbox.

Now that they were done with porting Serious Sam to the Xbox, they decided to look towards making the next version of the Serious Engine and with it, the next Serious Sam game. They worked for over a year creating the new technology. In April 2004, they finally announced Serious Sam 2, which was going to be released on the Xbox and PC. They showed off Serious Sam 2 at Game Devlopers Conference 2004 and at E3 2004, and received positive comments in both events.

After a few updates on the game via their website, they went silent for several months because of their publisher, 2K Games. A few weeks before E3 2005, they resurfaced and began posting new Serious Sam 2 media. It was also shown off at E3 2005, where they showed off some levels from the final game. Pre-release media continued to flow until October 11th, 2005

In 2006, it was announced that Croteam was working on an Unnamed Military Shooter that was going to be published by now-defunct video game publishing company, Gamecock. The most important thing was that the game would be using Serious Engine 3, a new and improved version of Serious Engine 2, which was used in Serious Sam 2. However, in 2007, the project was cancelled, and once again Croteam became silent.

They broke their silence in the middle of 2009, where they announced that they were making high definitions remakes of Serious Sam: The First Encounter and Serious Sam: The Second Encounter. These remakes would feature all-new models and textures and would run under Serious Engine 3. The original plan was to release both games in one huge game, but they decided to release them like they were originally released because of time constraints. On November 29th, 2009, the HD remake of The First Encounter was released on the PC. The Xbox 360 version followed on January 2010. On April 28th, 2010, the HD remake of Serious Sam: The Second Encounter was released.

With both HD remakes done, development on Serious Sam 3: BFE began. The game was officially announced in February, 2011. More information about the game was released during E3 2011, where the game's publisher, Devolver Digital, rented out part of a nearby hotel to let the press preview Serious Sam 3. Information about the game appeared throughout Summer 2011, as the press was allowed to play preview versions of the game.

In 2012, Croteam released the Macintosh and Xbox 360 versions of Serious Sam 3, along with the Jewel of the Nile DLC for the PC, Mac and Xbox 360 versions of the game.

Games DevelopedEdit

LinksEdit

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