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"Yeah it's all fun and games until somebody loses an eye!"
Sam Stone[src]
 

The Gnaar is an enemy that has appeared in every Serious Sam game except for Serious Sam Advance. They are omnivorous mammals from the planet Sirius.

OverviewEdit

Gnaars are a species of bipedal humanoids native to the planet Sirius. They have a large eye (which serves as a weak point which, if removed, will render the Gnaar incapacitated) and strong, muscular arms, which they use to deal punches to the target. These punches are not very powerful, though, and Gnaars can be defeated relatively easily.

Mental trained Gnaars to use them in his army, though they are not very intelligent or organized. There are both male and female Gnaars, and some Gnaars appear as floating heads with no body.

Their diet consists of mostly organic matter, including waste or human corpses, but mostly anything they can get to. According to NETRISCA, their diet is the reason why they have such a foul odor emanating from their mouths.

AppearanceEdit

Gnaar in-game

The Gnaar in Serious Sam 3: BFE, with a slightly different appearance than its Serious Sam 1 counterparts.

The female Gnaar is larger and much more aggressive than its male counterpart and is recognized by its brown/grey coloring. Males, which are smaller and purple, are not as fast or powerful (and are much rarer in The Second Encounter because of that). Both genders feature a single large eye centered in the middle of their torso, just above the large gaping mouth that contains several rows of teeth.

Being omnivores, Gnaars will eat a range of items from garbage to rotting corpses, which leads them to develop a foul odour in their mouths. Their mouths are useless as a weapon, as they are unable to bite effectively. Instead, they rely on their oversized hands as a form of attack.

In Serious Sam 1, they move around with their two legs just like humanoids. Some species of Gnaars have the ability to retract all their limbs and levitate. Also, a few Gnaars have the ability to be nearly-invisible. Nearly-invisible Gnaars are more common on Serious difficulty.

In Serious Sam 3: BFE, Gnaars are different than their classic counterparts, and move around on all fours, in a similar manner to apes; using their large upper arms and hands as a second set of legs, giving them a very good speed, even if it appears clumsy.

OccurrenceEdit

In Serious Sam 1, Gnaars are rather common enemies, with males Gnaars appearing more frequently in the early levels than females. In Serious Sam 3: BFE, Gnaars are first seen in the level Summer in Cairo. When Sam falls into a building after he forgeot to put on his seatbelt in the helicopter, a Gnaar first appears on the rooftop, and Sam rips its eye out. Throughout the level, subsequent Gnaars appear more often, either as individuals or in small groups. Later on during the campaign, Gnaars appear more frequently, where they are usually accompanied by tougher enemies, such as Minor Bio-mechanoids, Kleer Skeletons and Sirian Werebulls.

NETRISCA descriptionEdit

Serious Sam 3: BFEEdit

"Gnaars are bipedal omnivorous mammals originating from Sirius. They are not intelligent creatures or organized, but were trained by Mental to attack opposing forces. The one large eye is a weak point of a Gnaar. Incapacitating the eye will render the Gnaar defenseless. Strong, clawed hands are its only weapon. The best defense from a Gnaar is to keep your distance. Gnaars devour any organic content they can get to, including garbage and rotten corpses. Which explains the foul smell coming from their mouth."

Attacks and statsEdit

A walking Gnaar's attack consists only of throwing punches at its target. This attack is slow, easy to avoid, and one of the weakest attacks in the game.

A levitating Gnaar's attack consists only of biting, which is functionally identical to the walking Gnaar's punches.

The Gnaar in Serious Sam 3 will flinch for a brief moment after taking sufficient damage, then continue pursuing the player afterwards.

TacticsEdit

Serious Sam 1Edit

  • While an individual Gnaar is relatively easy to dispatch, Gnaars often attack in groups.
  • The Gnaar can be easily dispatched with the Military Knife, chainsaw, and double-barreled shotgun at close range. The male Gnaar can be killed with one shotgun shell, but two shells are required for the female Gnaar.
  • Levitating Gnaars are more dangerous in HD and Fusion version as their attacks can damage the player, if the player is simply backing away.
  • Care should be taken with levitating Gnaars as they can appear from any direction and attack without warning. Their telltale grunts and growls are a sign of their presence.
  • With other enemies, Gnaars are a low-priority target. Their attacks do not do much damage and can be easily dodged.

Serious Sam 3: BFEEdit

  • The Gnaar can be killed with a Melee Grab when it is not throwing a punch. Sam will grab the Gnaar and rip out its eyeball. The eyeball can then be thrown as a weapon to inflict minor damage, or dropped on the ground. The melee grab requires a couple of seconds, making it impractical for groups.
  • To save ammunition, groups of Gnaars can be taken out with the Sirian Mutilator.
  • Against groups, a Sledgehammer is a good weapon as it can kill multiple of them in one hit. Normally moving back and forth while swinging the Sledgehammer suffices and is faster than the Double Barrel Coach Gun.
  • With other enemies, Gnaars are rather low-priority targets as they don't do much damage and can be dodged fairly easily. The exception is if they block more dangerous enemies like Beheaded Kamikazes and Kleer Skeletons, in which case they can become medium or even high-priority targets.
  • Gnaars cannot hit a constantly retreating player.
  • The 12 Gauge Pump-Action Shotgun or M29 Infantry Assault Rifle can dispatch several Gnaars with ease.

Serious Sam: Double DEdit

  • The Gnaar's swat attack can be avoided by simply either jumping over them or running away from them. They need to be right next to the player before they use their melee attack, and as long as the player is constantly moving, it will be unable to attack the player.
  • Gnaars are handy for being used as bases for the Jump Pad or for escaping or jumping over pits.
  • Pretty much any type of weapon and gunstack combination will work against the Gnaar because of its low health. The only weapon that can be risky are explosive weapons, as the Gnaar can get close enough that the explosion from an explosive weapon can harm the player when it kills the Gnaar.
  • The Insane-brand Chainsaw is not a good idea to use against Gnaars if the player wants to use them as platforms, as the Chainsaw will gib them.
  • Multiple Gnaars can be dealt with just like a single Gnaar can. The same weapons can also be used because of the low health each
  • Gnaars are a low-priority threat when paired with other enemies. It is harmless as long as the player is walking and/or jumping, which happens very often as the player needs to be constantly moving in order to dodge other enemy attacks. In addition, the Gnaar's health is low enough that it can be killed in the crossfire between the player and other enemies.

Enemy count Edit

EnemiesTourist, Easy and Normal singleplayerHard and Mental singleplayerSerious Difficulty singleplayerTourist, Easy and Normal co-opHard and Mental co-opSerious co-op
Serious Sam 3: BFE277277277300300300

Related achievementsEdit

Serious Sam 3: BFEEdit

Ophthalmologist Ophthalmologist
Remove 10 Gnaar eyes.
Kung-fu fighter Kung-fu Fighter
Perform all finishing moves in the game.

Behind the scenesEdit

Gnaars were very different in the beta. They were supposed to have one "finger" just for stabbing smaller creatures in nature. They were also supposed to fire some kind of acid slime. They even had different eyes and teeth. There is an extremely rare texture from early 1998 in red color that might be a leftover from In The Flesh or an earlier version of the male Gnaar.

Gallery Edit

Pre-release Edit

Serious Sam 1 & Serious Sam HDEdit

Serious Sam 3: BFEEdit

Serious Sam: Double DEdit

List of appearances Edit