Serious Sam Wiki
Register
Advertisement

This subject appears in Serious Sam 2.  This subject appears in I Hate Running Backwards. 

Hugo was a large robot, serving as the boss of Sirius' moon Kronor. He serves as an antagonist in Serious Sam 2.

Overview[]

According to NETRICSA, Hugo is the most advanced robot in Mental's army. His arsenal includes lasers, a rocket launcher, a cannon for a right arm and a jet pack, in addition to being armored with near-invincible plating.

Appearances[]

Hugo is fought on the final level of Kronor. He breaks out of his 'Boss in a Box' container just as Sam manages to break into the hangar, and he chases down Sam to prevent him from accessing the controls of the laser cannon and temporarily blasting a hole into the Sirius planetary shield.

Conveniently, Sam spots a Infantry "Kozak aHa-C64" Attack Helicopter just waiting out in a helicopter landing pad in the middle of the valley. This is ultimately Hugo's downfall, as his armor cannot take the helicopter's rockets well compared to other weaponry.

When dealt enough damage, Hugo's jetpack will begin to malfunction, which will send him spinning out of control and end with him crashed on the ground. A control unit resembling a small UFO then emerges from its chest and flies off to places unknown.

I Hate Running Backwards[]

Hugo reappears again as a boss in this game, where his body is combined together from the remains of Ugh-Zan III. Ugh-Zan's mind has been uploaded into Hugo, which enables him to assume control of the new robot body. He can also transfer his mind into the tank that is stored inside him that serves as backup in case his body gets destroyed.

Powers and abilities[]

Hugo is equipped with a variety of weapons; he is able to shoot out lasers from his antenna, launch rockets out of his shoulder-mounted rocket launcher, fire cannonballs out of his right arm, punch with his right or left arm (if the target gets too close to him), and ram with his jet pack propelling him (only when he becomes airborne).

His punch and ram attacks are extremely dangerous and deal extreme amounts of damage or can even outright kill the player.

Tactics[]

  • When the battle starts, the player should immediately run towards the door at the end of the hangar. Hugo will chase and attempt to shoot them down as they run. The player should take note that Hugo can and will very quickly or even instantly kill them if he manages to get them within melee range, which with his speed being roughly equal to Sam's is possible if they stop running for too long.
  • The player must keep running until they see a helicopter pad on the edge of a long strip of land, and quickly get to the Infantry "Kozak aHa-C64" Attack Helicopter.
  • The helicopter is the player's primary weapon against Hugo, and is controlled via regular movement keys, jump button to lift, and crouch button to descend. The rockets of the helicopter deal massive damage to Hugo, similar to Cecil and the Ballista's holy bolts. They can be replenished in sixes by collecting the power-ups that spawn on the various pads in the area. However, they, too must be aimed carefully at Hugo to avoid missing the shot.
  • The machine guns, though infinite in ammo, are quite weak against Hugo, and cannot be used as a primary weapon, instead they must be used to support the rockets in wearing down Hugo's HP.
  • Should the player be forced to leave the helicopter due to excessive damage, the player should switch to their most powerful weapons, like the SBC Cannon or Clawdovic. However, this may take a long time to finish off Hugo depending on when the helicopter blew up, as his health at 100,000 HP is extremely high.
    • Also note that if the player is in the helicopter when it explodes, they will die instantly.

Behind the scenes[]

  • Hugo had a much different model in earlier versions of the game. His model resembled that of an Autobot or Decepticon from the Transformers franchise.

Trivia[]

  • He is called "Transformer" in the game files.
    • This is a further reference to his early design being based on the robots from the Transformers franchise.
  • Hugo is immune to damage in the beginning (indicated by a gray health bar filling up). This stays until the player makes it to the helipad in the center of the valley, when the HP bar turns green.
  • Hugo shares his theme with the Freezepad fight, although it does not play until Hugo breaks out of the hangar.
  • It seems that the main control unit within Hugo is a UFO, as one exits a crashed Hugo in the post-boss cutscene, and transmits a radio message (in Croatian), then flies away.[1]
  • Curiously enough, Hugo seems to be a mere toy, although a highly powerful one, given the antenna, the flashing lights on him, the sounds reminiscent of real-life robot toys, and that he comes out of a box that looks like a toy's.

Gallery[]

Pre-release[]

Retail[]

List of appearances[]

References[]

  1. Serious Sam 2 level: Hugo (ending cutscene)
Advertisement