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This subject appears in Serious Sam: The Second Encounter.  This subject appears in Serious Sam HD: The Second Encounter. 

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"You may be big, but I am serious!"
Sam after defeating Kukulkán[src]
 

Kukulkán is the ancient Mayan god of wind. Unlike other bosses encountered in the Serious Sam series, Kukulkán is not affilated with Mental or his forces. He serves as the guardian of the Mayan time portal and is first boss of Serious Sam: The Second Encounter, Serious Sam HD: The Second Encounter, and Serious Sam VR: The Second Encounter, and the third boss of Serious Sam Classics: Revolution.

Overview[]

Kukulkán serves as a deity in Mayan mythology and as a guardian to the time portal that the Sirians left behind in Teotihuacan.[1] He is immortal and altogether invulnerable due to being a god, and thus cannot be destroyed by any means Sam has at his disposal. However, after he has been defeated, he will disappear and grant access to the portal as a sign of respect to the victor.[1]

At the start of the boss fight, Kukulkán appears to be a small, human-shaped creature made out of red wind. However, every time he loses 10% of his maximum health, he will become larger. The more damage he takes, the more he grows in size. During the last phase, Kukulkán will be extremely large and take up about half of the arena.

Appearances[]

Kukulkán is fought in the arena at the end of The Pit. He is summoned after Sam places the crystal skull on the altar, which begins the boss fight.

Initially, weak enemies like Zorg Commanders and Mercenaries will spawn, but as the battle drags on, more and more powerful enemies will spawn, eventually including Major Bio-mechanoids and medium Lava Golems.

Behavior and skills[]

As the Mayan god of wind, Kukulkán uses wind-based attacks which consist of throwing tornadoes at the target. If either the player or an enemy is caught in the tornado, they will be tossed and carried up in it. At first, the tornadoes will be small, toss around the player a little bit and do no damage. However, the more damage Kukulkán takes, the larger his tornadoes will be, and the more they will toss something around and the more damage they will do. Near the end of the fight, his tornadoes will be enormous and will be able to toss even Major Bio-mechanoids and Lava Golems around with ease. Kukulkán also has another attack which involves throwing tornado balls at the target. These deal more damage than the regular tornadoes and can be avoided by sidestepping or jumping.

Tactics[]

  • Kukulkán is only vulnerable to explosives such as cannonballs, grenades, rockets, the P-LAH Chainsaw, or the XL2 Lasergun. Use bullet-firing weapons to clear out the enemies that spawn during the fight in order to save explosive ammo.
  • Tornadoes will grab projectiles and toss them around the arena. This can become quite irritating later in the fight when Kukulkán starts tossing large tornadoes. In the later phases, it is ideal to spam projectiles to make sure at least one or two will hit Kukulkán or using a Serious Speed power-up to be positioned so that the player will be away from his tornadoes and work to overcome his large tornadoes later in the fight. However, the tornadoes will also toss enemy projectiles, which can be useful for avoiding enemy projectiles late in the fight.
  • New sets of enemies in the arena will appear only after Kukulkán has taken enough damage. This can be exploited by starting the fight and killing every enemy that spawns. When no more enemies spawn, start attacking Kukulkán until more enemies appear. When those enemies appear, stop attacking Kukulkán and start wiping out the enemies. After those enemies have been killed, repeat until there are no more enemies spawning. Doing this gets rid of the biggest threat during the boss fight, the enemies, without being overwhelmed and allows the player to get more kills and points that they would if they made defeating Kukulkán their only priority (useful for playthroughs where the goal is to try to get all secrets and kills possible in each level).
  • If there are too many enemies in the arena, use a Serious Bomb. It will kill everything except Kukulkán, which should give the player enough room to land a few hits on Kukulkán before more enemies spawn in. Still use them sparingly though, as a serious bomb is the only weapon besides the Military Knife, Schofield .45, and in Serious Sam Classics: Revolution, the Ghostbuster, that Sam can carry over across timelines.
    • In Serious Sam Fusion, though, the player is free to use up any and all remaining serious bombs that they have, as the serious bomb does not carry over between timelines in this version.
  • There are several serious speed power-ups are scattered throughout the arena. Use these to outrun enemy projectiles.
  • Running out of ammo shouldn't be a problem for the player, as there are plenty of ammo packs that spawn in during the battle.
  • Eventually, Fiendian Reptiloid Demons will spawn perched atop corners of the surrounding walls. Killing them is important to avoid being harassed by their lava ball projectiles while dealing with Kukulkán himself and any other enemies that spawn.
  • Towards the end of the boss fight, it is possible that the Major Bio-mechanoids spawned can damage or even kill Kukulkán for the player. In some versions of the game, this may trigger a bug where Kukulkán is not counted in the NETRICSA enemy catalogue.
  • In the classic version of the game, any enemies that are still alive after Kukulkán is defeated will have to be taken down before the player can safely proceed to the next episode. In the HD version, the enemies will die automatically once the boss falls.

Powers and abilities[]

  • Air Manipulation: As the Mayan god of wind, Kukulkán is able to control and manipulate air and wind. He can conjure powerful twisters that, at their full potential, are capable of launching a human being hundreds of feet into the air. Kukulkán can also conjure tornado balls. As Kukulkán took more damage during the fight against Sam, his attacks became much more powerful.
  • Immense Durability and Endurance: Kukulkán is highly durable, and small-arms fire and bullet-firing weapons will barely leave a scratch on him. He had a high amount of hitpoints, too, so it took a lot of firepower to defeat him. Despite his durability and endurance, he is more vulnerable to explosive projectiles like rockets, grenades, etc.
  • Size Manipulation: While at first Kukulkán was only slightly larger than Sam, he possessed the ability to change his size during the fight, until he reached gigantic proportions and took up almost half of the arena.[2]
  • Immortatility: Being a god, Kukulkán was nigh-omnipotent and an immortal being whose body couldn't be destroyed. He can, however, still be harmed with weapons and defeated.

Related achievements[]

Serious Sam Classics: Revolution[]

Achievement Going with the Wind
Going with the Wind
Kill the boss and complete the South America episode.

Behind the scenes[]

  • Kukulkán appears to be a boss version of the Air Elemental, an enemy removed from Serious Sam: The First Encounter. Its internal name is "AirElemental", and the code for its tornadoes in the original The Second Encounter is the exact same code used for the Air Elemental's projectiles; Twister.es.
  • At some point in development, the player was meant to fight the Mayan rain god Chac instead, as shown by Kukulkán's theme being called ChacTheme.ogg in the game files.

Trivia[]

  • Kukulkán, along with the ancient guardian from The First Encounter, are the only bosses that are not associated with Mental or his forces.
  • Kukulkán's boss theme is an instrumental rearrangement of "Freedom (is Mine)" by Undercode, which was released as part of their album "Enlightening the World". A remix of this song, "Freedom Too", was later used in Serious Sam: Siberian Mayhem as the boss theme for Howard Brand. This is ironic considering that Kukulkán was a benevolent deity lacking any association to Mental while Brand was an evil human who wished to join his Horde.
  • In real life, Kukulkán is not a human-shaped creature, but is a serpent.

Gallery[]

List of appearances[]

References[]

  1. 1.0 1.1 NETRICSA description
  2. Serious Sam: The Second Encounter level: The Pit (Kukulkán boss fight)
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