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This subject appears in Serious Sam: Double D. 

The MadDog Grenade Launcher is a weapon appearing in Serious Sam: Double D and Serious Sam: Double D: XXL. It functions just like the MK III Grenade Launcher from the previous games.

Overview[]

The grenade launcher is a weapon that fires red, round bouncy grenades. These grenades will explode either when they hit an enemy or after a few seconds. Grenades can hurt the player if they explode on or near them in Serious Sam: Double D, while they don't hurt them at all in Serious Sam: Double D: XXL.

This weapon can be charged up by holding down the fire key. After being held down for a few seconds, the gun will automatically fire the grenade. The longer the fire key is held down, the more damage and the larger the grenade is. A grenade charged to its maximum is about twice as large and does much more damage than a regular grenade does.

Upgrades[]

When the golden version of the grenade launcher is unlocked, the grenades deal double damage and are about as twice as large as a normal grenade.

There are also several upgrades for the grenade launcher that can be purchased from The Trader, but only in Double D: XXL. They can be bought with Cerebral Controllers. The last upgrade can only be unlocked after completing the game.

MadDog Grenade Launcher Beetle Baller Beetle Baller ($100)
Replaces grenades with carnivorous beetles which will burrow into the flesh of most creatures, damaging them from the inside out. Very powerful against enemies, especially tough opponents.
MadDog Grenade Launcher Goodie Fountain Goodie Fountain ($150)
Able to manifest powerups based on how long it charges, for both armor and health.
MadDog Grenade Launcher Mine Chucker Mine Chucker ($200)
Throws laser-triggered mines which can attach to most surfaces. Enemies will explode upon contact.
MadDog Grenade Launcher Meteor Inducer Meteor Inducer ($400)
Paints a ground target some distance ahead. Meteors rain down on the painted target and split once they hit the first time.

Tactics[]

  • The bouncy nature of the weapon's grenades makes it dangerous to use in close quarters. It's very possible that a grenade will bounce back and explode either on or near the player.
  • This weapon is a nice supplement for a gunstack that's using the LM32 Rocket Launcher. The extra explosive damage from the grenade launcher can help kill enemies faster, especially strong ones like the Lava Golem or Spider.
  • Charged up grenades can be very damaging, especially if multiple ones hit the target at once. This is a handy for taking out powerful enemies. However, charging up grenades prevents the player from spamming rockets, making that tactic less useful when paired with the rocket launcher that just spamming them would.
  • If the player wants to use charged up grenades, rapid fire weapons such as the Thompson submachine gun or the XL4 Lasergun work well on the same gunstack. The guns will continue to fire while the grenades are charging up, softening up enemies while the grenades are prepped.
  • Putting the grenade launcher higher on a gunstack is a good idea, as it prevents a cannon-fodder enemy such as the Beheaded Rocketeer or Gnaar from running up to the grenade launcher, preventing the grenade from hitting someone else and damaging the player because of how close the grenade's explosion was to the player.
  • The Goodie Fountain upgrade isn't particularly useful, so the player shouldn't waste their money on it unless they are very low on health and/or armor.
  • When using the Beetle Baller, a single beetle does a lot of damage, enough to kill a Beheaded Rocketeer.
  • The Mine Chucker is good for ambushes and dealing damage to tough enemies like Caterfighters, Major Bio-mechanoids and Spiders.
  • Despite looking like they would at first glance, the meteors from the Meteor Inducer don't damage the player, so they won't have worry about self-damage.

Gallery[]

List of appearances[]

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