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For the Minor Biomechanoid in other games, see Minor Biomechanoid.

The Minor Bio-mechanoid is an enemy that appears in Serious Sam 3: BFE.

OverviewEdit

The Minor Bio-mechanoid is a two-legged cyborg with a robotic body and a face with teeth and eyes with skin that looks like a brain.

NETRISCA informationEdit

"A biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts. Separately manufactured pulse lasers are attached to biologically designed side slots and are directly connected to its nervous system. The large head serves mainly as a battery containment. The Bio-mechanoid's intelligence is limited mainly to seek-and-destroy."

OccurrenceEdit

Compared to Serious Sam 1, Minor Bio-mechanoids are much less numerous, appearing only in a few levels. They often appear in a groups of few at a time.

Attacks and StatsEdit

It fires a burst of blue lasers, then stops and does it again. The Minor's health is similar to its classic counterpart, as both need only one rocket to be killed. While the rocket launcher is the ideal weapon against them, the assault rifle is a decent substitute if you're low on rockets. On lower difficulties, such as Easy and Tourist, Minors do not shoot a laser beam upon death, and has a slower fire rate.

TacticsEdit

  • Single Minors can be taken out with several weapons. The XPML21 Rocket Launcher can kill a Minor Bio-mechanoid in one hit, but due to the rocket's slow travel speed, you will need to be fairly close to land a hit. It is preferred that you fight at a distance, though, as you will be able to dodge the lasers easier. The RAPTOR Sniper Rifle is also a one-hit kill on a Minor, making it perfect for eliminating a Minor quickly and from a safe distance. If the player has some distance between a Minor but doesn't have the Sniper Rifle, the M29 Infantry Assault Rifle while using iron sights works great, as it has perfect accuracy while using iron sights and has a fast-enough rate of fire that it can tear up a Minor quickly. If no other significant threat is nearby, it can even be dealt with quickly using a few shots of either shotgun.
  • Groups of Minors can be taken out with rapid-fire weapons such as the M29 Infantry Assault Rifle or XL2 Lasergun. Rapid-fire weapons can quickly inflict damage on enemies, allowing the player to clear through groups of them with ease. The RAPTOR Sniper Rifle is also perfect for clearing out groups of Minors, as each shot from the Sniper Rifle is a one-hit kill. With some quick reflexes, the Sniper Rifle can wipe out a group of Minors even faster than the Assault Rifle, XM-214-A Minigun or Laser gun can.
  • The Minor is a medium threat when paired with other enemies. Its lasers can be avoided, but they can easily hit the player if they're preoccupied with other enemies. Therefore, Minors should be taken out after significant threats, such as the Technopolip and the Major Bio-mechanoid have been eliminated so that its easier to clean up the rest of the enemies.

Appearance StatisticsEdit

The below list shows how many of this enemy type appears in each game, per difficulty and either single or co-op mode.

GamesTourist, Easy and Normal Single PlayerHard and Mental single playerSerious Difficulty single playerTourist, Easy and Normal Co-opHard and Mental Co-OpSerious Co-Op
Serious Sam 3: BFE149149149170170170

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