Normal Difficulty is a difficulty setting found in all Serious Sam games.

Normal Difficulty
Default Health and Armor


Max Health and Armor



Degeneration if armor or health is above 100 (TNE, Xbox).

Self Damage?


Enemy Count

The average.

Score Multiplier

30 (HD:TFE), 31 (HD:TSE, SS3)

Ammo Multiplier


Enemy Health Multiplier

x1 (All of the games), x0.75 (Xbox version of SS2)

Enemy Damage Multiplier

x1 (All of the games), x0.75 (Xbox version of SS2)

Enemy Speed Multiplier

x1 (All of the games), x0.9 (Xbox version of SS2)

Enemy "Think Frequency" Multiplier (the higher it is, the faster they act)

x1 (All of the games), x0.75 (Xbox version of SS2)

Enemy Initial Delay Multiplier (Delay before they detect player)


Auto-aim Factor (1 means no autoaim, above 1 means there is autoaim, below 1 means inaccuracy)


Previous Difficulty

Easy Difficulty

Next Difficulty

Hard Difficulty



Normal Difficulty is the "middle" level of difficulty in all Serious Sam games.


You can Rocket Jump (except in SS2 and SS3), as self-damage is enabled, and everything is equal, as neither enemies or the player is stronger or weaker than what they should've been.


Health and armor degeneration in TNE and Serious Sam Xbox, if your health or armor is above 100, and self damage is enabled.

Suggested ForEdit

This difficulty is suggested for people with some experience in Serious Sam, or generally FPS games.

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