|Affiliation:||The Federation (SS1)|
Earth Defense Force (SS3)
|Sibling(s):||Serious Sammy (sister)|
Mental Mate (twin brother)
|Games:||Serious Sam: The First Encounter|
Serious Sam: The Second Encounter
Serious Sam: Xbox
Serious Sam: Advance
Serious Sam: The Next Encounter
Serious Sam 2
Serious Sam HD: The First Encounter
Serious Sam HD: The Second Encounter
Serious Sam 3: BFE
|First game:||Serious Sam: The First Encounter|
|Last game:||Serious Sam 3: BFE|
|Appears in:||9 games)|
- Sam I am!
- — Sam.
Sam "Serious" Stone is a legend for Earth. With extreme bravery, he fights massive swarms of enemies, wounded countless times, he still does so. Because he is a man with skills! He was sent back in Egypt, to find a spaceship, hidden by Sirians on planet Titan, and go to planet Sirius to assassinate Mental, to prevent the invasion on Earth, and its annihilation. Unfortunately, a Crate Bus full of Croteam Heads crashed into SSS Centerprice, the spaceship that lead to Sirius. Then he took the Holy Grail and activated the Back-Up Spaceship. Then the Wizards summoned him, and gave him another quest. He finally went to Sirius, but Mental escaped when he arrived at the Mental Institution and destroyed it.
Sam was teleported back in Ancient Egypt to find the spaceship, hidden by Sirians, and use it to travel to Sirius and assassinate Mental. First of all, he had to collect four magical elements which were needed for his entry in Memphis. After collecting all of the elements, Sam fought his way to the Memphis Metropolis and the Temple of Ptah. There, in the temple, lied the Amon-Ra Sign. Neither Sam nor NETRICSA knew its purpose, but they headed towards Thebes. After days of walking in the desert, Sam finally reached the Alley of the Sphinxes, which he placed the four elements in the four respective altars, in a giant yard, and summoned an ancient guardian of death. After destroying it, Sam proceeded to Karnak, where he found some Sirian hieroglyphs, which NETRICSA translated. They said that the Sirians themselves did not live in Karnak, but in Luxor, so Sam went there, and found a Transmitter, which he used to call the Sirian Spaceship. After clearing his way to The Great Pyramid, he encountered a giant warlock, whom he defeated, and then proceeded to get teleported aboard the Spaceship, and flew to Sirius. Or so to say.
As Sam was traveling aboard the Sirian spaceship, a Crate Bus full of Croteam Heads crashed onto it, bringing it down. The spaceship crash-landed into South America. Fortunately for him, Sirians left a backup Spaceship in case something happened to the original, but it was on a different time period. Luckily, they also left a Time-Lock to each major civilization that lived on Earth, one of them being the Mayan civilization. The Mayan Time-Lock was in Teotihuacan, in the Sun Pyramid. Sam fought his way to Teotihuacan, where he encountered and defeated Kukulkan, and the Wind God activated the Time-Lock for him and allowed him to use it. After traveling in time, again, Sam finds himself in Persia. He's at a Ziggurat, and from there he must fight his way to the Tower of Babel, where the Persian Time-Lock resides, along with an ancient monstrosity. After killing the abomination, Sam used the Time-Lock, and travels forward in time, in Medieval Europe. There lies the "Book of Wisdom", which contains information on where the Holy Grail is, which is needed to activate the second Spaceship. After fighting his way through The Citadel and The Land of the Damned, Sam locates the Ice Castle where the Holy Grail is kept. But, it has been stolen by someone, and placed elsewhere. Sam, fighting his way through the Corridor of Death, reaches the Grand Cathedral, defeats Mordekai, the last obstacle in his way to the second Spaceship, gets the Holy Grail, and makes a confession to Mental. Afterwards, he flies off to Sirius once again...or so to say.
Serious Sam 2Edit
The three Wizards, Rolanda, Jebadiah and Rajiv, summoned Sam in their sanctuary, where they assigned a mission to him: Recover The Medallion, the only artifact that can destroy Mental. The Medallion was scattered on many planets; one piece was given to Simbas of Planet M'digbo, which was stolen by Kwongo, another piece was given to the Zixies of Planet Magnor, which was stolen by Zum-Zum, the third piece was given to the residents of planet Chi-Fang, which was taken by Prince Chan, the fourth one was given to Count Kleerofski, of Planet Kleer, and the final piece was given to Cecil, a dragon in Planet Ellenier. Sam, after fighting his way through all those planets, collects all the pieces of the Medallion and completes it. Then, he's summoned to Kronor, from where he must use the Kronor Cannon to temporarily disable Sirius' shield. He, there, encounters and destroys Hugo. After disrupting Sirius' shield, he flies, along with the Alliance fleet, to Sirius. Unfortunately, only he makes it, as the shield recharges and 2 alliance pilots lose their lives impacting with it. He then must proceed to the Shield Generator and deactivate the shield, but he's caught in a trap, and is forced to compete into games for Mental's entertainment. Although, he escapes, and heads for the Mental Institution. When he enters it, he has a little talk with Mental, and then he shoots him. But, as it seems, it was only a radio that Mental was speaking from, or had already pre-recorded it, to delay Sam, so it can escape.
Serious Sam 3: BFEEdit
Sam is flying to the Cairo Museum to secure Professor Stein, who, as he claims, might have found a way to power up the Time-Lock. Sam's chopper is shot down, and his comrades are killed in the process before entering the Museum. So, he goes to rescue Professor Stein by himself. Unfortunately, Professor Stein was already killed by Antaresian Spiders, but Sam used his cellphone to upload the data the Professor found to HQ. After heading outside the museum for extraction, fighting his way to the Ibn Tulun Mosque, Sam's extraction (a chopper) almost lands, but is shot down by a Major Biomech. He tries to find and secure the chopper and rescue the pilot, but it's already too late, and a Technopolip "hijacks" and becomes one with the chopper. Sam later shoots it down. Afterwards, Sam makes his way through the city of Cairo to the Great Pyramid, but encounters a Warship on his way. He damages it, and it escapes, for now. Then Sam proceeds to the Sphinx, which he blows up and finds a secret chamber within, built by Sirians, along with "The Arrow". He then heads outside for extraction. Hellfire comes in with her chopper and transports Sam over to the Temple of Karnak, where he must activate the Horus Generator. After activating it, he continues his journey to Luxor.
When he arrives at Luxor, he activates the Anubis Generator, and re-encounters the warship he fought against in Cairo. This time, Sam destroys it. After his extraction arrives, Sam and Wilson are flying over dunes, when a Major Biomech shoots them down. Sam loses all his equipment, and cannot contact HQ. He fights his way in the dunes and into a tomb. When he exits the tomb, he finds a way to communicate with HQ, but only to find they have been ambushed by Mental's forces. Sam, as the last human on Earth, must now reach the Time-Lock and travel back in time. He finds a car and fills it with gas, and heads for the Temple of Hatshepsut. After waves and waves of non-stop enemies, Sam reaches the Time-Lock, with only one obstacle in his way; Ugh-Zan IV. He kills it, and flies (with the jetpack) to the Time-Lock.
Sam makes a quick phone-call to Mental, but his daughter, Judy, picks up the phone and asks Sam to leave a message. Sam says he wants her to tell Mental that "Sam is coming over to play. And by play, I mean kill him." Judy asks him if he is serious, to which he replies, "Why yes. As a matter of fact, I am." With scant few seconds before the Earth is "mooned" by Mental (Mental literally sent the Moon hurtling towards the Earth), Sam jumps into the time lock, sending him back in time, in Ancient Egypt.
Sam wore shades, and had a shirt. He also wore jeans and of course, there were the infamous red sneakers.
Sam did not wear shades, but he did retain his overall look from the last game.
Serious Sam: XboxEdit
Sam had a whole different look, new face, new shirt, same jeans and red sneakers. And no shades.
Serious Sam 2Edit
Sam had (almost) the same appearance as he had in Serious Sam: Xbox, only with ""Serious Sam II" written in the back of his t-shirt.
Serious Sam HDEdit
Yet another new look, he looked unshaved, he had a t-shirt with sleeves, except for the left sleeve, which was ripped and he had a Serious Bomb tattoo on his arm. No shades. Jeans and red sneakers are the same, of course. But in HD!
Serious Sam: Double DEdit
For an unknown reason, Sam seems to be much older than in the other games. He is a lot more thin than in the other games, has a white beard on his chin, longer hair, the same T-Shirt from SS1 and his signature jeans, but the jeans seem to be longer. He is also covered in bandages.
Serious Sam: The Random EncounterEdit
Sam wears the same outfit from Serious Sam 2, but he is much fatter and bigger than in the other games.
Serious Sam 3: BFEEdit
Sam now looks younger, most likely because the game takes place before the First Encounter (hence the name), and wears red sunglasses, a leather glove, a watch on his left hand (later covered by a Sirian bracer), a simple white t-shirt with his logo faded on the back, jeans with two pockets, and kneepads on both legs.
Serious Sam has appeared in the following games:
- Serious Sam: The First Encounter
- Serious Sam: The Second Encounter
- Serious Sam: Xbox
- Serious Sam: Advance
- Serious Sam: The Next Encounter
- Serious Sam 2
- Serious Sam HD: The First Encounter
- Serious Sam HD: The Second Encounter
- Serious Sam 3: BFE
- Sam is voiced by John J. Dick in all Serious Sam games.
- He likes bananas, as he said multiple times in Serious Sam 2 (in Ursul Gardens, when gathering bananas, and in Shield Generator, where he was lured and captured by a rope-trap with a banana as bait.)
- He addresses the minigun and pump-action shotgun as "his old loves". (The pump-action shotgun in The Second Encounter when first picking it up in Sierra de Chiappas and the minigun in Serious Sam 3: BFE when first picking it up in The Dark Bride).
- His left foot is bigger than his right foot and has a birthmark in a "very delicate spot", according to his biography in Serious Sam 2.
- He hates puzzles, according to The Random Encounter, where in the second level he must acquire a key to open a door, and crates, according to The Second Encounter when he finds Croteam's secret crate bus in Sierra de Chiappas.
- Sam wears sneakers that are very similar to Chuck Taylor All stars.
- Serious Sam was intended to appear in the Duke Nukem Forever Single Player DLC as a small easter egg, but was cut. Sam's appearance in the DLC was to be just severed head with a Joker-like smile drawn on his face and Duke was to say "Why so serious?" to Sam. Later, in Duke Nukem 3D: 20th Anniversary World Tour, Sam appears as he did on the First Encounter boxart as a limbless carcass without the Joker makeup (likely due to copyright reasons). Duke then says to him, "Why so serious, Sam?".
- According to Mental's voicebox, he is likely Mental's son due to his inhuman fighting ability against Mental's army.