Serious Sam 3: BFE (abbreviated as SS3) is a sequel game in the Serious Sam series. It was developed by Croteam and published by Devolver Digital. The game has been released for the PC, Mac, GNU/Linux, Playstation 3 and Xbox 360. The game is set prior to the events of Serious Sam: The First Encounter.
Serious Sam 3: BFE plays similar to Serious Sam 1; the player must reach the end of a level while constantly being attacked by hordes of enemies. Many features found in Serious Sam II, such as vehicles, have been removed. The score system is still in place, and like in Serious Sam HD, top scores are uploaded to online leader-boards, letting people around the world compete for the best scores. Secrets are also common, like in previous games. They hide not only extra supplies, they also have two extra weapons, the XL2 Lasergun and the RAPTOR Sniper Rifle, which are otherwise never found normally.
Several new features have been added in order to spice up gameplay. The first of them are iron sights for the SOP38 Pistol and M29 Infantry Assault Rifle. Iron sights let the player zoom in and make their gun perfectly accurate, but using it makes the player move slower. The player can also sprint, letting them run from one location to the next with ease, which is handy when doing things like looking for secrets. Finally, some guns, such as the Assault Rifle and the 12 Gauge-Pump Action Shotgun, must be reloaded from time to time.
NETRICSA has also been changed, as instead of giving plain text dumps regarding enemies and weapons, it lets the player see an enemy or weapon, and the machine pans around while showing bits of information regarding the subject. In addition, most information about what to do is communicated via cutscenes instead of information from NETRISCA.
Online multiplayer is back and splitscreen from Serious Sam 1 has been re-introduced. This lets one enjoy multiplayer with friends without having to connect online. Other players can play using Xbox 360 controllers or other keyboards and a mouse.
Serious Sam 3: BFE features several gamemodes for both online and offline. Offline, the player can play single player and Survival.
Serious Sam 3: BFE starts off with Serious Sam in a helicopter with Rodriguez, Jones and Miller flying around in a desert. Rodriguez complains about why his team is protecting a museum when Mental is attacking Earth, and Sam tells him that there is some important information in the museum. Rodriguez complains about how today is his birthday, and that he should be snorting coke off a hooker's breasts instead of going to protect a museum. The helicopter approaches the ruins of Cairo, but soon after they get into the city, a Major Biomechanoid shoots down the bird. Sam is tossed out of the helicopter because he didn't wear a seatbelt.
After recovering from his fall, he sees that he has landed on a roof and his helicopter has crashed. Sam gets in contact with Quinn, who asks what's going on. He tells her the chopper is FUBAR, but that he's still going to the museum, then ends the call. Soon after, Rodriguez calls back and insults him because he didn't wear his seatbelt. After a little snip from Sam, Rodriguez tells them that they're at the museum and that Sam needs to get his ass in gear.
Sam starts fighting through the city while only armed with a Sledgehammer. Along the way, he gets a call from Jones, who tries to tell him something, but a Beheaded Kamikaze can be heard and kills him before he can say much. Sam continues his fight through the city, and acquires a SOP38 Pistol along the way.
When Sam reaches the plaza near the museum, he finds the helicopter he was riding in. He calls Quinn and tells her that everyone is dead. Soon afterwards, predictably, enemies attack. Once again, Sam carves a path through them and enters the museum through its side.
After entering the museum, HQ informs Sam that Stein has important information, but will not give it to the Earth Defense Force until he is rescued. Sam makes another quip and goes to rescue him. However, after fighting through the museum, Sam finds Stein dead. His cell phone is still intact, so he grabs it and uploads the data on it to headquarters, then requests a helicopter to get him out of Cairo. With his main objective completed, Sam travels back through the basement to the surface. Right before he tries to leave, an Adult Arachnoid tries to kill him. Sam manages to defeat the creature, then leaves.
After exiting the museum, Sam is called by the helicopter pilot, Garret. He says that he's coming, but Sam needs to fight through the city and enter the large mosque nearby so that his helicopter will have a safe place to land. Sam reaches the center of the mosque and clears it out, but before the helicopter can land, it is shot down by another Major Bio-mechanoid. This time, the Bio-mechanoid faces off Sam and tries to kill him. Sam takes him out, and tells HQ what happened and states that he's going to see if he can find the crash site and save the pilot. HQ agrees, but before they cut off, they tell Sam that they believe there's a hidden chamber underneath The Great Pyramid.
Sam continues to fight through the ruined city and reaches another religious building, which has the remains of the helicopter sent to pick him up. He tells HQ that he's found the helicopter. Before he can get a good look at it, a strange creature binds to the helicopter, creating the Technopolip. Sam doesn't have the firepower necessary to defeat it, so he runs past it and enters a part of town that is filled with minigun turrets. He deactivates them while avoiding fire from the helicopter and the enemies that have been teleported in to stop him. After shutting down all of the turrets and making his way through the maze of streets, Sam finally finds a XPML21 Rocket Launcher and a Rocket Ammo Crate near a gate. He uses the Rocket Launcher to destroy the Technopolip. When it's dead, he calls HQ and tells him that he managed to “secure the bird”. Quinn knows that the explanation is something she doesn't know about. She then tells Sam they're going to send another helicopter to pick him up and send him to the Great Pyramid in order explore what Professor Stein found. Sam tells her that he's going to take the scenic route, by actually walking out of the city on foot. She calls him crazy, but he shuts her off and walks through the gate that was near where the Rocket Launcher was found.
After going through the gate, Sam meets a Scythian Witch-Harpy and kills her. Soon after, more appear that are perched on ruined buildings. Sam kills them all, along with some other creatures that have appeared. He gets near an overpass, and decides to transform it into a shortcut by tossing C-4 Demolition Charges on its support pillars. Quinn asks what the hell he's doing, but before he can answer, he blows the support pillars up, thus making a nice shortcut. He then tells her that he's made a shortcut and climbs up the overpass.
Sam continues his fight through the city, and eventually reaches a very large field filled with a lot of ammo, Ammo Crates, health and armor. First, a very large flock of Scythian Witch-Harpies appear to kill him, but he manages to clear them out. When they're dead, an Alcor Class Warship appears and tries to take Sam out, by teleporting in a large amount of enemies and try to fry Sam with its laser beam. He exploits the Warship's weak points by firing explosives into them before it can warp in too many attacking forces. When the ship has taken enough damage, it flies away so that it won't be destroyed. After another quip, he calls HQ and tells them that just fought off an Alcor Class Warship and that he's found transportation to the Great Pyramid; an old car. Quinn tells him that they believe the Great Sphinx has a clue to figuring out what they need to discover and that it's hiding something. Sam says he'll go over it and disconnects. He then hops into the car and drives off.
Sam drives to a slum located near the Great Pyramid and is contacted by Quinn. She tells him that the researchers at headquarters are trying to figure out a riddle that Stein found that relates to opening up the Sphinx. Sam, disinterested, then disconnects and fights through the slum to eventually reaches the ruins near the Great Pyramid. After fighting though the ruins, he finds the Sphinx. Sam calls HQ and sees if they've made any progress as to how to enter the Sphinx. Quinn says they're still working on it, so Sam tells her he's going to Plan B. Sam finds an ammo crate with C-4 in it and starts placing C-4 around the Sphinx. After a back and forth with HQ, Sam blows up the Sphinx. After the dust has settled, Sam discovers that there's a hole in the center of the Sphinx. He jumps into it.
After going through the hole, Sam finds several traps that were set up to prevent intruders from entering. He manages to get past them, and starts traveling through a very long hall. At the end of it, he ends up in a room with pillars in it that has a metallic hallway in it. Unfortunately, the hallway has a door that's impossible to open, so he looks around to see if there's a way to open it. Hidden in the pillar room is another room that has a large mummy with a strange device on its left wrist. Sam picks up the device on to see what it does. He walks back to the door, and the device opens the door. Past the door is an elevator that leads to a gigantic room with a hologram of Karnak and Luxor on it. Sam contacts HQ about it uploads some pictures of it, along with uploading data in the map. HQ then tells Sam that he should leave the pyramid because there's a helicopter arranged to get him out. Sam asks who the hell would fly a helicopter right now, but it cut off.
He then finds another door on the other side of the room and rides it down. It leads to more ruins, but a Beheaded Rocketeer is waiting for him. Sam discovers that the Sirian Mutilator can be used as a weapon, and uses a beam it fires to decapitate the Rocketeer. He then leaves the pyramid through a small shaft. When he gets out he finds that he's at a large field that's past the Sphinx he destroyed. However, a large group of enemies, including sever Major Bio-mechanoids, attack. When they're all dead, his transport helicopter appears. He hops in it, and discovers that the pilot is Hellfire. She tells him that the data from the Great Pyramid is actually information about two power generators needed to power the Time-Lock. HQ has decided to send Sam to power them on.
After some flirting, Sam and Hellfire reach the outskirts of Karnak, the first location with a power generator. She asks if Sam needs some help, but he says he's fine. Sam fights through the outskirts and enters an old ruined building. Inside it, he discovers the Aurgian Cave Demons (whom Sam refers to as "space monkeys"). After defeating them, he solves a quick switch puzzle and finds a way back to the surface.
Sam appears in Karnak now, and continues to more forward while fighting Mental's forces. Eventually, he ends up near a dig site that leads to another Sirian metal door. This one is opened by finding four medallions in Karnak. Sam travels forward, where the finds four buildings that each contain a medallion. The Sirian Mutilator is needed for him to access each one.
After more fighting and finding a keycard, Sam manages to get all four medallions and uses them to open the door. Past it is an elevator, which leads down to an enormous area filled with blue lights on pillars. The bottom of the elevator leads to another door, behind which is a large pyramid-shaped object. Sam waves the Mutilator near it, which re-activates it. When it's active, Quinn calls back and tells him that the first generator for the Time-Lock is back online. She also gushes about how humans have never managed to activate Sirian technology until now, but Sam cuts her off so that he can ask where to activate the second generator and get back HQ and enjoy some cold beer. She tells him that it's in Luxor, and that when he's done, he can go back to HQ.
After the ride back up, Sam finds that one of the walls in the dig site has been knocked down, and that the door to the medallions area no longer works. With nowhere else to go, Sam jumps over the wall into an area filled with pillars. Soon after, a Khnum breaks through. Thankfully for Sam, there are a few C-4 Ammo Crates nearby, so he uses it to kill the Khnum.
With the Khnum dead, Sam continues his travels through Karnak. After fighting off some enemies, he finds a Witch-Bride of Achriman, who tries to crush him with her PSI abilities. Sam kills her, then wipes out the monsters that appear after she dies. Sam then finds a keycard that lets him leave the area the Witch-Bride was in.
After leaving the Witch-Bride arena, he discovers a Minigun turret. After letting it work its magic, he grabs the mounted minigun and uses it for himself. He then slices up a huge horde of Kleer Skeletons with it. He continues his travel through Karnak and eventually ends up in a huge yard that links Karnak with Luxor. More enemies appear to stop him, but he manages to kill them and enter Luxor.
Inside Luxor, Sam finds another Sirian metal door in a dig site. As with the other one, it requires that one find four emblems scattered throughout Luxor to open it. Once again, Sam finds the emblems, which are scattered around a bit more this time, and returns to the door. He opens it, which reveals another elevator that leads to a power generator. After activating the second power generator, the Time-Lock is finally online. Quinn contacts Sam to tell him that the Time-Lock is online, that its activation finally gives humanity a chance to defeat Mental, Team Charlie is being prepared to enter the Time-Lock and that Sam can finally get back to base and have some warm food and a cold beer.
Sam returns to Luxor's ruins, and finds that a ladder that leads from the dig site has fallen off. Thankfully for him, there's an old ruin that he can go through. He travels through it, finds a Khnum on a throne, kills it, and then blows up a lot of old ruined walls. After blowing them up, he travels through another hallway that leads outside. Unfortunately, there are a lot of enemies waiting for him. However, he finds a SBC Cannon and uses its extreme power to carve through the horde of monsters waiting for him.
He manages to reach the outskirts of Luxor. After clearing out yet more aliens there, Quinn tells him that an Alcor Class Warship is in the area and that the area can't be used as an extraction point. Soon after, the Warship appears, and begins teleporting in enemies. Sam uses the same technique he used on the first one in order to make it retreat, this time armed with the SBC Cannon. After landing enough hits, the Warship attempts to fly away again, however this time its rear side blows up, causing the ship to crash to the ground; Sam emerges victorious against the warship for a second time.
After defeating the warship, a helicopter lands. Sam hops in and starts talking like the pilot is Hellfire, but it's actually Wilson. When Sam is on-board, the helicopter takes off and starts flying to HQ. While in the air, Sam tells Wilson that it feels like he killed "half of the known universe" back in the ruins. Wilson tells him he had it easy, as Team Charlie is getting ready to enter the Time-Lock and try to kill Mental in the past. While talking about “milk runs”, Sam notices a walker poking out from under the sand. He tries to warn Wilson about it, but Wilson uses it to fuel his rant about the various enemies in the game. The Major fires a rocket at the helicopter. Wilson tries to evade it, but it's too late, and the helicopter is shot out of the air. Sam is thrown out of the helicopter.
Sam recovers from the crash, and finds that he has lost his weapons. He tries to contact HQ about what happened, but his radio was damaged when he fell. Without any support from HQ, Sam decides to move forward and see if he can find Wilson. After some walking, he finds another Sledgehammer, and soon after finds some ruins with more weapons near it. It turns out that Sam has landed at The Lost Temples of Nubia. After some fighting, Sam finds his helicopter and Wilson's corpse. Since there's nowhere else to go, Sam pushes forwards through the Temples, fighting enemies like Technopolips, Major Bio-mechanoids and Khnums in the process. Near the end of the temples, he finds a huge canyon filled with enemies. Sam clears out the canyon and discovers that there's an entrance to an underground temple at the end of it. Sam travels through the temple and avoids several traps, such as a rotating pillar and a room filled with Hatchling Arachnoids.
After traveling through the temple, Sam discovers that Team Charlie have been taken out. Sam contacts HQ with a dead soldier's earpiece, Hellfire answers and tells him that HQ is under attack from Mental and that they won't last long. She advises him to hole up with as much ammo as he can find and take out as many of Mental's forces as he can before they overwhelm him. Soon after, a Gnaar sneak attacks and kills her. The Gnaar then tells Sam that everything is over and that he can't win. Sam replies back that he's going to kill and teabag every creature Mental sends at him. The Gnaar responds back by telling him that Mental is going to “moon” him. Sam tells him that he'll shoot Mental's ass off and hang it on a wall, and promptly hangs up. Sam decides that he's going to use the Time-Lock himself and try to stop Mental before he can wipe out Earth.
Sam fights through more ruins, and ends up in a slum. He finds a car that he can use to drive to the Temple of Hatsheput, where the Time-Lock is, but finds out that the car needs gas. Thankfully, there are several gas cans scattered throughout the slum, but Mental's forces continue to appear in order to kill him. Sam manages to put enough gas in the car, and finally drives off to the Temple of Hatshepsut. Unfortunately for Sam, his car runs out of gas near a large canyon. He then heads for the canyon, as he narrowly avoids being devoured by a Sand Whale. With no car, he is forced to travel by foot. Even worse, Mental sends a huge amount of his forces in order to stop Sam from reaching the Time-Lock, including multiple Technopolips, Sirian Werebulls, Khnums and legions of Kleer Skeletons and Juvenile Antaresian Spiders.
Against all odds, Sam managed to defeat every enemy that appeared, and ended up in a large, sandy area with the Time-Lock on the other side. However, while he was walking forwards, a strange creature, Ugh-Zan IV, appeared as Mental's last-ditch effort to prevent Sam from reaching the Time-Lock. However, soon after Ugh-Zan appears, a Sand Whale bursts from the sand and attempts to eat Ugh-Zan IV. This gives Sam an opportunity to run to some nearby ruins. Sam manages to find a Jetpack in one of the ruined buildings. Soon after, Ugh-Zan wrestles the Sand Whale away from him and begins attacking Sam. While flying, Sam noticed a few piles of scaffolding poles. He picks one up and waited for Ugh-Zan IV to start wrestling the Sand Whale again. While Ugh-Zan was distracted, he tosses a scaffolding pole onto his back. After Ugh-Zan fought off the Sand Whale again, lightning struck him, which damaged him so much that it briefly shut down his healing powers. Seeing how effective it was, Sam threw more scaffolding poles on his back. After a few more, the lightning strike was so powerful that it let Sam finish off Ugh-Zan IV with a few attacks from his own guns.
With Ugh-Zan IV dead, Sam gets to the Time-Lock. Sam calls Mental in order to threaten him one last time. However, his daughter, Judy Mental, picks up the line. He asks where her dad is, and she says that he's off destroying ”a pissant planet in the middle of nowhere”. He then told her that he's going to kill Mental, in which she responds to "Are you serious?" and Sam says "Why yes, as a matter of fact, I am". She then tells him that he needs to hurry, because Mental is going to moon Earth at any moment. Sam asks what she means by "mooning", but then sees that Earth's moon is heading towards the planet. Sam then runs towards the Time-Lock and threatens Mental one last time.
Soon after Sam hops into the Time-Lock, the moon crashes into Earth, destroying it. Humanity and Earth are now gone in the present, but there is still hope left thanks to Sam entering the Time-Lock.
Sam warps to the Hatshepsut of the past, and begins his mission to kill Mental.
Downloadable content (DLC)Edit
Xbox 360 versionEdit
Serious Sam 3 was released on the Xbox 360 on October 17th, 2012. It is available through Xbox Live and on disc in the Serious Sam Collection, and is split into two parts on Xbox Live. The single player and co-op game modes are available in a package for 1200 MS Points, while the Versus modes and Jewel of the Nile DLC are available in a package for 1200 MS Points, but require that you buy the single player package first. There is also a demo with a slightly modified version of Broken Wings. The game has two player split screen mode, while up to four people can play online. The Jewel of the Nile is included in the Serious Sam Collection.
The X360 version of the game is the same as the PC version, but has lower graphics and, every time the player is killed, a tip appears that's related to whatever killed the player.
For available console commands, see Serious Sam 3: BFE/Console Commands.
Croteam announced that Serious Sam 4 is in development, release date TBA.
Behind the scenesEdit
- An item, Super Armor has a model and code in the game, but never appears in any of the levels.