Serious Sam Classics: Revolution (often called Serious Sam Revolution) is an in-development Serious Sam game by Aligator Pit, a group of Serious Sam fans dedicated to making sure the original SS games work on modern computers. It is currently in Steam's Early Access program.


Serious Sam Classics: Revolution's purpose is to fix the old Serious Sam games so that they're 100% compatible with modern operating systems. Major issues, such as Serious Editor 1 not working in 64-bit operating systems, GameSpy being shut down, and Serious Sam: The Second Encounter 1.07's poor net-code have been fixed.

Visual issues have been corrected as well. The weapon field of vision bug has been fixed, meaning that weapons will no longer be closer to the camera than they were meant to be in widescreen resolutions. The FOV issue with the RAPTOR Sniper Rifle is gone, which means the game will no longer revert to the default FOV when the Sniper Rifle is taken out. For versus mode, the game now uses a proper scoreboard to show kills, points and deaths instead of making the player look at NETRICSA if they wanted to get detailed information about the match.

Map and mod makers have several changes for them as well. Serious Editor 1 and it's tools have been fixed to work on 64-bit operating systems, so users with modern computers can now make maps without any problems. Steam Workshop support has been added, allowing users to upload their maps and mods directly to Steam instead of having to use third-party sites to host their content. The SDK has been replaced with a scripting system that allows users to change and add content that would be handled by code. Finally, more technical users can add their own graphic shaders to the game.

New ContentEdit

Several bits of new content have been added to the game, while others will be added in the future.

The most significant of the changes is a greatly-expanded versus mode. Capture the Flag and Control Zone from Seriously Warped Death-match, along with Serious Sam HD's Insta-Kill mode, have been added to the game to give versus players a lot more options. Seriously Warped Deathmatch maps have also been added to the game.

A new campaign, called Bright Island, is currently being worked on. The campaign will be added to the game when it gets out of Early Access.

Survival mode has been added, complete with online leaderboards. It can be played in both single player and co-op mode. Players are given medals based on how long they survive. The mode currently has four maps, but it is likely that more will be added as the game gets closer to reaching its official release date.

Revolution also adds three new weapons; the XL4-P 'Ghostbuster' Beam Gun, the CDF-ST-005 Plasmathrower, and the MKII-B Minelayer. The Ghostbuster was originally meant to appear in the game, but was removed late in development. The Ghostbuster is meant to appear in a new campaign for Revolution that is currently a work in progress. However, the player can use it in Space Ball, a survival map, and can find it in a new secret found in Alley of the Sphinxes.

The Plasmathrower and Minelayer are Seriously Warped Death-match weapons that have been integrated into the game's main code base so that it's easy for modders to use them. The latter two weapons are primarily for versus mode, but have been added as hidden weapons in The Citadel and Land of the Damned, respectively.

A mutator system has been added so that users can easily change how the game plays without having to rely on in-depth mods. Current mutators including increasing enemy spawns, weapon damage, player speed, and firing speed.

New enemies, currently exclusive to co-op mode, have been added as well. These range from returning scrapped enemies, such as the Beheaded Commando - a beheaded troop with immense health that acts like a Beheaded Bomber for the most part, then a Beheaded Kamikaze when near-death - to new concepts entirely, such as the Bio-mechanoid Spawner - a yellow Bio-mechanoid that spawns Marsh Hoppers instead of directly attacking Sam. These enemies have no exclusive spawning locations however, and only appear if a certain mutation that replaces enemy spawns with alternative ones is enabled.

Users can easily create their own HUDs. Fonts can be created with an included program that imports a font into Revolution, while the actual HUD design can be created via simple scripting. The HUD from Serious Sam Xbox has been added as an example of how flexible the HUD system is. On top of this, the game has full modding support through the Steam Workshop like Serious Sam 3: BFE, allowing users to create and upload huds, weapons, maps and more for anyone to use.

Gameplay and plotEdit

The gameplay and plot are exactly the same as it is in the original Serious Sam 1.




Other gamesEdit