|Sirian Mutilator aka "Arrow"|
Instant death to enemy it is used on
"It's cute and practical!"
~ Serious Sam talking about the Mutilator.
The Sirian Mutilator Bracelet is a weapon in Serious Sam 3: BFE. It is also known as "Arrow".
As a weapon, the Mutilator doesn't have an ammo count, but does have a cool down period if it is used too often. This is identified by the blue bar rotating clockwise around the black orb. Once the bar has rotated all the way, it will overheat, and won't be usable until the blue bar has reset. A player can also identify when a significant charge has been achieved for enemies by looking and seeing whether the black orb begins to glow red, which signifies the beam is powerful enough to dismember whatever enemy is lassoed at the moment. The Mutilator will also make a specific sound which can also serve as a notification when to release a charge.
Since each enemy has a unique value as to how long they must be lassoed before being able to release a charge to kill the victim, it is not an advisable weapon for every situation. The larger the enemy, the longer the player must keep the victim lassoed, sometimes long enough to near the overheating threshold.
The player can still be easily overwhelmed despite being able to target small groups at a time with this weapon. Larger enemies such as Scrapjacks, Khnums, and Major Bio-mechanoids will actually pull the lasso beam, thus bringing Sam much closer to each one. This can be extremely dangerous when dealing with Khnums, and Major Bio-mechanoids, as each can deal a significant amount of damage at close range.
Despite pulling Sam, it is entirely possible to kill such enemies with the Mutilator once the charge has been achieved, and released. However, Khnums cannot be killed with the Mutilator with one player, in order to kill a Khnum with a Mutilator, another player must assist with their Mutilator.
"Ancient artifact of presumably Sirian origin. Analysis incomplete. Only limited statistical date available yet. This reads: He shall devour the nations of his enemies break their bones, and with his Arrow shall tear them to pieces. This display appears to indicate when the weapon is charged enough to deliver damage to the target. Apparently, this item also doubles as a key to some restricted areas of Sirian underground complexes."
Time traveling deviceEdit
It could be that the Mutilator didn't exist in early design stages, but instead there was a time-traveling gauntlet device (see 2nd picture from gallery).
Seeing the picture, the character in the sketch goes "poof" in the end, and combining it with the fact that there's a scrapped time-traveling feature (or "history switch" feature) found in the editor (at GlobalGameParameters.rsc), it could be very possible that it used to be a time-traveling device.
It is unknown how exactly it would work, but looking at the feature at the editor, it probably was to be temporary, time-travel duration could be extended by picking up certain (?) items (with a max "History Time Extension" of 5), and it also could fail ("History Switch Failure Sound"), but these are speculations.
Maybe that is the reason why the Sirian Mutilator used combined sound from other weapons from the game.
|Name and Icon||Description||Notes|
|Rodeo Surfer||Use the Mutilator to surf after a Werebull.||Don't kill the Werebull with the mutilator, just let it drag you.|
|Killer Jewelry||Kill an enemy using the Mutilator.||-|
|Headsman||Decapitate a Khnum.||Can only be done with 2 or more players leashing a Khnum.|