A crossbreed between mixed genes of Sirian and cattle DNA, the Sirian Werebull looks and behaves very much like a bull, but has hands on its front legs and hooves on its hind legs. Their only attacks are to charge and run up and gore the target with its dangerous horns.
The Sirian Werebull is a large, brown bull-like creature. The Werebull's health allows it to endure several hits from most weapons before dying.
In Serious Sam Advance, the Sirian Werebull is a large, brown, bull creature that looks very similar to its classic counterpart. It spends its life cooped up, which makes it very eager to charge towards an enemy when it's finally released.
“Crossbred with mixed genes of Sirians and some kind of cattle. The Werebull behaves much like an ordinary bull. The Werebull's sharp pointy horns are very dangerous. Avoid its charging attacks by sidestepping. The sound of its hooves can be heard from far away. Take that as an early warning.”
The Sirian Werebull has medium health and is one of the fastest enemies in the game, making it a dangerous foe. Its two attacks consist of ramming the player, which causes the player to go flying into the air, or if the player is not fast enough, it will attempt to gore the player with its horns, causing the same damage as a ram would. It can throw you over a wall using its horns and you could end up lost unable to get back to what you were doing. That can force you to reset your game.
By far, the most important thing a player can do against Werebulls is to keep moving and strafing. Continuously moving prevents the Werebull from catching up to the player, and strafing prevents it from being able to hit the player.
One or two Werebulls can be taken out with the Double Barrel Coach Gun. However, this should only be done if there are weak or easy to avoid enemies near the Werebull, as it takes time to kill the Werebulls because of the long reload time between coach gun shots.
Charged up SBC Cannon cannonballs are very effective against groups of Werebulls. A charged up ball can tear through an entire group of Werebulls with ease (compared to the one or two a non-charged cannonball can kill).
If you don't have a cannon and needs to kill a group of Werebulls, the XM214-A Minigun and the XL2 Lasergun can inflict a significant amount of damage on groups as well.
The XOP Flamethrower can also do major damage to a pack of Werebulls, but several seconds of continuous fire is needed to kill one.
At close range, explosive weapons are not recommended against Werebulls because there is a very real possibility of one getting close to the player while the explosive is in the air, causing the player to be harmed by the explosive's splash damage. At long range, it's a good option. Getting hit by a grenade makes a Werebull do a jump, though, so it's a bit harder to land a second shot.
A zoomed in RAPTOR Sniper Rifle shot will always kill a Werebull in one hit, which is useful for taking them out before they can even get close to the player.
When paired with other enemies, the Sirian Werebull is a high-priority target. Their charge attacks are powerful. And trying to dodge them while dealing other enemies is difficult.
In more confined areas, Werebulls are much more dangerous as they can turn around much faster. Aside from the charging attack, they can also stab the player with horns in these situations. The horn stab is not as damaging, but is much more difficult to avoid.
The more direct hits the player takes, the greater damage they receive. Jumping while dodging increases the chance of much smaller damage when getting hit, although the knockback is still retained.
The Sirian Werebull's charge can be avoided by strafing in one direction. Strafing at an angle makes it easier to avoid its charge, so try that whenever it's possible.
The Double Barrel Coach Gun works great against the Sirian Werebull. Two shots with it can kill a Werebull if most of the pellets hit. Alternatively, the Sledgehammer can kill them with a few hits. A sideways attack hits them more reliably than the downwards attack.
The best chance to shoot it with the Double Barrel Coach Gun is when it's close while dodging. It may take some practice, the player can easily shoot the Werebull with every pellet connecting.
The Sirian Mutilator is effective against lone and few Werebulls.
Multiple Werebulls should be taken out with heavy-duty weapons, such as the C-4 Demolition Charge or the SBC Cannon. One charge can wipe out a Werebull in one hit and greatly damage the other it if one of them walks over it when it blows up, or it's attached to the Werebull, while one cannonball can kill multiple Werebulls, even if it isn't charged up.
When paired with other enemies, the Sirian Werebull is a medium-high-priority threat. Its attacks are powerful, and trying to dodge it while dealing with other enemies is difficult. Killing it ASAP makes it easier for the player to avoid other enemies and their projectiles. However, some other targets firing hit-scan projectiles should be dealt with before Werebulls.
Taking a direct hit by a Werebull charge can send you to high places, such as a ledge or roof that would otherwise be impossible or very difficult to jump or climb onto.
Groups of Werebulls can be taken out with the XM4000 Minigun and Sirian Power Gun. Their high rate of fire can take down Werebulls in no time. The double-barrel shotgun is also a good choice is the player is good at dodging them, as it is a one-hit kill and has a somewhat-low reload speed.
Werebulls should be a high-priority target because of how damaging they are and how it can be easy to lose track of them in a large firefight.