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The Guardian of Time

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Burton RadonsAdded by Burton Radons

The Guardian of Time is the twelfth and last level of Serious Sam 3: BFE.

PlotEdit

During the journey to the Time-Lock, Sam's car has run out of gas and the sudden appearance of Sand Whale which make Sam heading to safety. Sam now has to fight his way against Mental's horde whose try to stop him from reaching his destination. Stone has finally reached the hills leading to the Time-Lock. All he needs to do is wipe out Mental's final defense and activate the Time-Lock to start his mission.

SecretsEdit

  1. Near the kamikaze fight — Instead of going left following the path, go straight — right, You will arrive in a dead end, look up You will see a box in the rock, destroy the box with a rocket and collect the ammo. Reward: Devastator Shells +20.
  2. In the large area with some ruins — On the left close to the sand border next to an arch, on the side closest to the sand. Rewards: Electricity +150. Message: "Secret found".
  3. In the large area with some ruins — Enter the central temple in this area, look up at the hole in the ceiling and shoot down the box. Rewards: Sniper Bullets +3. Message: "Secret found".
  4. Near the Werebull fight — At the double-rock archway after the first clearing there are a bunch of boxes and ammo and a rocket crate. Beneath one of the destructible crates is some more ammo. Reward: Devastator Shells +20. Message: "Secret found!"

Enemy, Item and Weapon countsEdit

EnemiesSingle PlayerCo-op
Beheaded Rocketeers527527
Beheaded Kamikazes215215
Kleer Skeletons510510
Sirian Werebulls8892
Scrapjacks2323
Witch-Bride of Achrimans55
Technopolips*402402
Juvenile Antaresian Spiders222222
Minor Biomechanoids*100100
Major Biomechanoids*134140
Khnums*116122
Ugh-Zan IV11
ItemsAll difficulties
Extra Small Healths15
Small Healths15
Medium Healths17
Large Healths11
Super Healths#9
Extra Small Armors3
Small Armors3
Medium Armors15
Large Armors5
Extra Large Armors8
Extra Large Armors1
Ammo Crates (C4)5
Ammo Crates (Rockets)9
Jetpacks1
WeaponsAll difficulties
C-4 Demolition Charges14
AmmunitionAll difficulties
Shell Boxes49
Shell Magazines3
Rockets20
Assault Rifle Bullet Boxes25
Assault Rifle Bullet Boxes20
Devastator Shells32
Cannonballs#37
Electricity4
Sniper Rifle Bullets1
  • *Vast majority of Technopolips, Biomechanoids and Khnums spawn gradually during final boss battle and it's not necessary to kill them.
  • #In the final battle, Super Health and Cannonball pickups will periodically respawn in certain spots, infinitely.

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