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This subject appears in Serious Sam 2. 

 
"Hi! Remember me? You'll always be my old love."
Sam Stone[src]
 

The XPML30 Rocket Launcher is a rocket launcher that appears in Serious Sam 2.

Overview[]

The XPML30 is the predecessor to the classic XPML21 Rocket Launcher, firing 75mm Hellion missiles instead of 85mm Inferno missiles. Unlike the XPML21, the mechanism of this rocket launcher has been improved so that the user no longer needs to reload; when the trigger is pressed, the weapon will automatically load a new rocket into one of the four rocket slots. The rocket travels in a straight line until it hits something and is has a fairly fast rate of fire. One real difference between it and the XPML21 is that the XPML30's rockets are somewhat faster, making it more effective at medium or long range compared to the latter. The XPML30's rocket launch velocity is 60 m/s,[1] whereas the XPML21 launches its rockets at 30 m/s (except in Serious Sam: Siberian Mayhem, where the rockets are launched at 40 m/s instead). Another is that the XPML30's rockets deal slightly less damage, doing only 130 damage in total instead of 150 like the XPML21. Conversely, the XPML30's rockets are stronger in terms of splash damage, doing 80 points of damage instead of the usual 50.

Appearances[]

The XPML30 first appears in Road to Ursul, but can be found as a secret in Jungle in the final area. It then appears in the first, second, or third levels in each subsequent episode.

Tactics[]

  • As with the Serious Sam 1 rocket launcher, the XPML30 is very effective against enemies with a lot of health, such as the T-Mech. The rocket launcher is fast enough to fire off enough rockets to kill the high-health enemies quickly.
  • Pairing the RB-45 Hand Grenade with the XPML30 is a very effective combo. Fire a rocket at the target, then toss a grenade at them right afterward. The combination of rocket and hand grenade direct impact damage will kill anything up to a medium-strength enemy with ease.
  • The rocket launcher is ineffective against flying enemies, such as helicopters at medium or long range. The rocket speed is slow enough that the enemy can easily “avoid” the projectile via its normal pattern of moving around.
  • It is very effective at cleaning up hordes of weak or medium-strength enemies, such as Kleer Skeletons or Martial Arts Zombies. One rocket will kill them, and the splash damage from the rocket that nearby enemies will suffer because of the rocket exploding will soften them up for another rocket or attack from a powerful weapon.
  • The XPML30 is useful for starting explosive chain reactions with enemies that explode when killed, such as the Beheaded Kamikaze or Marcel the Clown. The combination of the enemy and the rocket exploding will kill any nearby explosive enemies or damage non-explosive ones.
  • As of Update 2.90, the XPML30 can be dual-wielded, making it much more useful against powerful enemies or large hordes. However, firing both XPML30s at once could prove fatal to the player due to the rockets destroying each other.
    • If the player is playing on Tourist difficulty, they can exploit the knockback from firing two rockets simultaneously and having them explode at point blank range for speedruns.

Behind the scenes[]

  • Early screenshots show that the XPML30's screen was not broken. As seen in the alpha footage of the game, it would display an icon of a rocket and seemingly reload every time a rocket is fired, indicating when it can fire again.
    • As of Update 2.90, the XPML30 no longer has a broken screen.

Trivia[]

Gallery[]

Pre-release[]

Retail[]

List of appearances[]

References[]

  1. Content/SeriousSam2/Databases/GenericProjectiles/Common_projetctiles/Rocket.ep
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