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This subject appears in Serious Sam 2. 

 
"Adding a small amount of carbon into the mix, the plasmatic shot is attracted to organic matter giving the projectiles a homing feature. Very useful if you want to hit a target which is partially hidden by an inanimate object."
Serious Sam 2 manual[src]
 

The Zap Gun, or Hydro-Plasmatic Handgun[1], is a chargeable energy weapon that appears in Serious Sam 2. It is used by various NPCs (except for ChiChes) and Serious Sam throughout the game.

Overview[]

The zap gun fires a single projectile when the fire key is pressed. The power of the projectile is determinant on how long the fire key is held down; if the zap gun is simply fired, the projectile will be very weak, but if the fire key is held down to its maximum, the projectile becomes much more powerful and deals a higher damage output. Also, if the gun is charged to the max, it will automatically fire the projectile after charging is done.

The projectile fired by the zap gun can home in on enemies and fly past corners to get to a target.

Tactics[]

  • The zap gun projectile's limited homing ability makes it useful against fast enemies at short range, as the projectile can get the enemy even if the player misses the original shot.
  • Uncharged zap gun shots are almost useless, as simply firing uncharged projectiles has a lower rate of fire than the Colt Anaconda and it takes time for projectiles to get to a target.
  • Charged up zap gun shots can be useful against weak stationary targets, such as small yellow ScorpSoldiers. It usually takes about two or so charged shots to down a weak enemy, and firing two charged shots is almost as fast as emptying the Anaconda's magazine.
  • Charged up zap gun shots are almost useless against multiple medium or strong enemies (like groups of Kleer Skeletons), as charging up shots gives the gun a low firing rate, which can be fatal when trying to fight off multiple enemies.
  • With the combo weapons system, dual-wielding zap guns can prove useful if the player is out of ammo for their weapons.

Trivia[]

  • The zap gun's model almost shares similarities with the Plasma Pistol from the Halo franchise, as both are energy pistols that can be charged to fire a more powerful projectile.
    • Its charge shot may have also been inspired by the Zeus Class Fusion Pistol from the game Marathon, or the Dispersion Pistol from Unreal -- in fact, the Unreal II version is probably the closest match to it as far as design and mechanics.
  • The weapon has the Serious Sam logo on it.
  • The zap gun fires yellow projectiles when fired by the player, and blue ones when fired by NPCs.

Gallery[]

Pre-release[]

Retail[]

List of appearances[]

References[]

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