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"Good morning, Babylon!"
Sam after exiting the ziggurat[src]
 

Ziggurat is the sixth level of Serious Sam: The Second Encounter, Serious Sam HD: The Second Encounter and Serious Sam VR: The Second Encounter, the nineteenth level of Serious Sam Classics: Revolution, and the twenty-first level of Serious Sam: Xbox. It is the first level set in the Ancient Persia era.

Plot[]

Sam uses the time portal in Teotihuacan and ends up in Ancient Persia, in a ceremonial temple called a ziggurat. From there, he must travel through the city of Persepolis, all the way to the Tower of Babel, where another time portal lies.

Secrets[]

  1. From your starting position, make a circle around the building to collect a RAPTOR Sniper Rifle.
  2. In the hall with some spiral staircases, one of the columns has an opening. Use that opening to collect an Extra Large Health, and then proceed back the same way you came there. You can also try to jump to the heart after entering the building after the starting area, but the first way is less risky.
  3. Once you are outside of the ziggurat, head right and you'll notice a darker-colored section on the wall. Blast it with the pump-action shotgun to reveal a Large Health.
  4. Opposite of #3, you'll notice a strange looking plant wearing shades. Collect the sniper bullets in the corner to reveal this "suicidal avenger plant", which will begin to fire lasers at you. If you destroy the small plant before collecting the item, this secret will not register.
  5. Behind the tower on the left with the hawk wing in it, there is a lighter-colored section on the wall. Blast it with the single shotgun to reveal an Extra Small Armor shard. Picking it up will spawn a Major Bio-mechanoid in front of you, but if you walk behind it and don't touch it, it will not notice you.
  6. When entering the building after collecting both hawk wings, look to your right and you'll notice a supply depot through a grating. After unlocking the door, enter the room and go to the right, between two pillars and through a dark hallway, to discover and collect the supplies.
  7. (Serious Sam HD only) After the room with the Double Barrel Coach Gun and Kleers, you will come across a gap with a spike trap below it. Jump in the spike pit to be teleported to a secret area, and jump through the teleporters spinning around a column in the secret area to collect a weapon (Serious Bomb in singleplayer, SBC Cannon in co-op).
  8. At the right side of the village, in the distance, there are two lonely plants sitting. Collect the Serious Speed power-up there.
  9. From #8, destroy one of the plants to reveal a Serious Damage. Picking it up will spawn a Major Bio-mechanoid and several Minor Bio-mechanoids.
  10. After placing both hawk wings and entering the residential area of Persepolis, in the courtyard to the right, after you deal with the initial attacks, to the left of the winged horse statue, in a corner next to a building, there is a health pill. Pick it up to enable the 'Boxing Barry' secret. Then, look at the leftmost window of the building, you'll notice it is squeaking and moving. Blast it with a rocket to spawn a Common Aludran Reptiloid, which in turn will be gibbed by a boxing glove. On rare occasions, the glove can miss the Reptiloid, requiring it to be killed conventionally.
  11. In the same courtyard as #10, at the tower with the green sacred stone, go to the northwest from it and you'll see a wall. Blast a darker section on the wall and move through it, you'll be at a dead end. turn around and look up to your left from there, you'll see a platform with an Invulnerability power-up on it. Shoot a rocket at it to destroy it and collect the power-up.

Trivia[]

  • Sam's quote when he exits the ziggurat is a reference to Good Morning, Vietnam.
  • The Gates of Persepolis is the second part of Ziggurat, from the residential area until the end of the level, which is split for the Xbox version of the classic game.
  • The final part of the level reuses the boss music from the Marsh Hopper fight portion of the Serious Sam: The First Encounter level Oasis.
  • Before the final area, the player can walk through the left door to find themselves in a parkour room which they have to survive through, and in the end, collect an extra large health.
  • In Serious Sam HD, the enemies' AI seems to be confused by the open areas of the level, and sometimes they will veer off in a random direction when attempting to path to the player. While this can occasionally buy the player time, i.e. when dealing with Beheaded Kamikazes, it can also make faster enemies (such as the aforementioned Kamikazes) difficult to consistently hit.
  • In the open area, if the player strays too far from the map, they will take heat damage and eventually die unless they turn back.
    • In the same open area, to the left is a large palace in the distance. The building appears to have a door, which can be seen more easily when zoomed in with the sniper rifle. If the player approaches the building, they will take heat damage, but if they have cheats enabled, they can walk closer to the building, but a wall will pop up due to draw-distance issues.
      • Around the building mentioned above, there are 3 mini ziggurats; they all have entryways - none face the central arena, they're either positioned facing the side or the rear, but are completely empty. These set of structures were probably implemented earlier in development, but then abandoned, though it was probably left behind to tease players.
  • The coach gun room reappears as a classic area in the Serious Sam: Siberian Mayhem level Roadside Picnic. The main differences from the original are that picking up the serious damage item will award the player with a Rage Serum instead and that Sam no longer says a one-liner upon picking up the coach gun.
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