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"Only a few of the lucky ones (with bits of skin left), were immediately promoted to Commanders - which generally meant getting a bigger gun, wearing underwear in public, and not leaving bloody stains on everything they touch."
NETRICSA[src]
 

The Zorg Commander is an enemy that appears in Serious Sam: The Second Encounter and the Xbox, HD and VR versions. They are often seen leading groups of Zorg Mercenaries.

Overview[]

The Zorg Commander belongs to a race of bipedal, skinless lizard-like creatures called Zorgs. Its people managed to create a large interstellar empire.[1] Soon after, they conquered more planets than they knew what to do with, and decided to take a vacation on a tropical planet in their system. But, as they only sunbathed from 10AM to 4PM, after a few years most of them had no skin left on their bodies. Only a few lucky individuals (with bits of skin left), were immediately promoted to commanders.

Unlike Zorg Mercenaries, Commanders are equipped with a shotgun-like energy weapon as opposed to the weak two-shot burst guns used by the Zorg grunts, and have slightly more health.

Appearances[]

Zorg Commanders are not as common as the Mercenaries, but they can often be seen leading groups of them when they do appear. They are first encountered in The City of the Gods along with Mercenaries. In the later levels, they appear in small or medium-sized groups. In the final level, The Grand Cathedral, at least a dozen of them or more can be seen along with a large horde of Mercenaries.

Behavior and skills[]

Unlike the Zorg Mercenary, the Zorg Commander fires a burst of five laser beams from its gun, which deal more damage than that of the Mercenary's gun. These laser beams spread out from the center of the gun to create a 110 degree angle spread. This is very similar to the Beheaded Firecracker's attack, but the shots fired by a Commander do not hug the floor, do over twice as much damage, and are much faster.

Like the Zorg Mercenary, the Commander does not have a melee attack, and will shoot at the player even at point-blank range.

Tactics[]

  • Like projectiles fired by the Firecracker, the Commander's projectiles can be jumped over. This is very useful if the player can't dodge the beams in time, but has enough room to jump over the blasts.
  • Zorg Commanders almost always appear in small groups accompanied by mercenaries, so the player should use either use the Thompson submachine gun or the 12 Gauge Pump-Action Shotgun to dispose of them quickly. Large groups can also be taken care of with the Thompson with ease.
  • Attempting to melee a Commander is not a good idea because if the player gets close to the Commander and the Commander fires, all of the blasts will hit the player at once, causing major damage.
  • If possible, the player should try to get a few Mercenaries around a commander then launch a rocket at the Commander to kill it and several Mercenaries at once.
  • With other enemies, the Commander can drain the player's health if the player is too focused on killing other enemies. Like the Beheaded Firecracker, the player should quickly kill the Commander whenever they have a chance.

Trivia[]

Gallery[]

Sounds[]

List of appearances[]

References[]

  1. NETRICSA description
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